October 27, 2014

According to Fiksu’s data, adoption of the iPhone 6 was 116% higher than that of the iPhone 5 in the first 30 days after launch. The new users who came along for the ride are enthusiastic about downloading and engaging with new mobile applications, heating up the competition among app marketers.

The successful launches of the iPhone 6 and iPhone 6 Plus, along with the release of Apple’s new mobile operating system iOS 8 have impacted the marketing costs associated with gathering downloads for mobile applications, and retaining regular users. According to a new report out this morning from app marketing technology provider Fiksu, the costs associated with retaining a “loyal user” – that is, someone who opens an app three times or more – is now at an all-time high, as of September.

This metric increased by 21% in September, rising up to $2.25 from August’s $1.86. Year-over-year, the figure has risen by 34% – and keep in mind, we haven’t even entered into the holiday season yet. That’s typically the most expensive time of the year to market apps, given that many consumers are getting new devices as holiday gifts and are heading to the App Stores to fill their phones with copies of their favorite applications and games alongside new ones.

October 27, 2014

Fiksu’s usage tracker showed adoption of iPhone 6 was 116 percent higher than that of the iPhone 5 in the first 30 days after launch. When users receive new devices, they rapidly download multiple new apps to test on their smartphones, and app marketers have been shown to be willing to spend the extra money to gain their attention.

User acquisition and marketing company Fiksu has released its indexes for September 2014, which reflect the impact of the launch of both iPhone 6 and iPhone 6 Plus, and Apple’s iOS 8 operating system. The company’s Cost Per Loyal User index for iOS reached an all-time high of $2.25 for September, up 21 percent from August’s $1.86. This number is a 34 percent increase year-over-year and reflects the increasing activity and competition among so many app developers to acquire loyal users.

October 27, 2014

According to Micah Adler, CEO with Fiksu, “The launch of a new iPhone and iOS in September only sets the stage for app marketers as they head into the busy holiday season.”

A massive increase (34 per cent) in the cost to developers of maintaining loyal app users has just been reported by Fiksu. The latest Fiksu Indexes (for September 2014). The company is blaming the rise on the impact of iOS 8 and new iPhone 6/6 Plus launches on app marketing. Fiksu says that whilst it reports onthe increase month-over-month and year-over-year, “it is important to note that there is more enthusiasm for devices and apps than ever before.” Not all of it is down to Apple. Events in the Android world will have some influence. However, Cost Per Loyal User (CPLU) on Android dropped to $0.08, down 10 per cent month-over-month and 9 per cent year-over-year.

October 22, 2014

The company announced in August that it had exceeded $100 million in annual revenue. It has added 100 employees to its workforce this year to bring its headcount to almost 300.

Marketing platform player Fiksu secured $10 million in ‘mezzanine’ debt funding from the Silicon Valley Bank, which it plans to use to expand its business globally and develop its mobile ad technology.

Its Programmatic Mobile Demand Platform, which optimises mobile ad targeting and campaign performance, has driven more than one billion client downloads in the space of nine months.

October 21, 2014

“This has been a banner year of domestic and international growth, marquee customer wins, and unprecedented revenue milestones for Fiksu,” said Goldman, in a statement.

Mobile app ad tech company Fiksu has lined up $10 million in debut funding from Silicon Valley Bank to continue a global expansion and ongoing development for its “programmatic mobile demand platform.”

The funding comes just after the Boston company announced it had surpassed $100 million in annual revenue and hired Kenneth Goldman as its chief financial officer. The company regularly reports data on the cost of user acquisition in mobile, and it has information from more than 3.3 billion app installs, 4.7 trillion marketing events, and 1.7 billion devices. It programmatic mobile demand platform helps customers deal with mobile ad challenges such as tracking, optimization, media buying, and integration.

October 21, 2014

“It’s so rare to see a company get to that level of revenue on a relatively small amount of capital,” Allred said. “The founders are so smart, and they’re building a great team around them as well, including a seasoned finance executive like Ken Goldman.”

Fiksu, a Boston-based mobile ad targeting company, has been quietly growing into what could be one of the next big local marketing companies. Today, it announced that it has received $10 million, in what it is calling mezzanine debt funding (no equity taken most likely), from Silicon Valley Bank.

The company uses a Big Data and artificial intelligence approach to analyzing the effectiveness mobile ads, which it calls its “Programmatic Mobile Demand Platform,” and to help companies better target their mobile marketing campaigns. Some of Fiksu’s clients include Coca-Cola, Disney, The New York Times, and Dunkin’ Donuts, among others.

October 21, 2014

Mobile marketing and ad tech company Fiksu announced this morning $10 million in debt funding from Silicon Valley Bank, after a year which saw it hiring 100 new employees, bringing its total headcount to 300, and seeing revenues of over $100 million.

Founded in 2008, Fiksu previously raised $16.7 million over its prior Series A and Series B rounds from Qualcomm Ventures and Charles River Ventures, but it hadn’t taken in additional capital since 2012, according to CrunchBase.

Across its platform, Fiksu has over 2,300 apps it helps to promote through its data-driven mobile ad products which help app publishers and marketers with ad tracking, optimization, media buying, and integrations. It has information assets associated with over 3.3 billion app installs, and has tracked 4.7 trillion marketing events across 1.7 billion devices. Fiksu uses a “big data” and AI-based approach to analyzing mobile ads’ effectiveness with its “Programmatic Mobile Demand Platform,” the company says.

October 9, 2014

More recent data from Fiksu shows an adoption curve closer to iOS 5 (the last version you needed iTunes to upgrade to) than to iOS 6 or iOS 7.

If you follow Apple news closely, at some point in the last week you've probably seen the graph above. It's from Apple's Developer Support page, and the company calculates the figure by looking at the iOS versions of devices accessing the App Store. Like Google's analogous developer dashboard for Android, it's meant to give developers a broad look at OS usage so they can use that data to determine which OSes to support with their apps.

October 5, 2014

After that opening weekend, Fiksu had the iPhone 6 at 1.82% of all iPhones tracked and the Plus at 0.28%. That gives us a ratio of 6.5:1 and implies that roughly 8.7 million of the total were the vanilla 6.

The opening weekend for the iPhone 6 was Apple’s best ever for a new smartphone, with 10 million sold in just three days. But with those initial totals always benefiting from preorders, it typically takes a while before the company is able to double them. Though Apple hasn’t put out any official numbers yet, using data from third parties that track such things, it appears the “second 10 million” iPhone 6 and 6 Pluses are nearly all in the hands of customers. Apple’s rumored goal of delivering 70-80 million iPhones between the launch and the end of the year is moving from abstract to real as the numbers come into focus.

September 30, 2014

Craig Palli, chief strategy officer at Boston-based Fiksu, believes it is a move many iPhone users have been awaiting.“The biggest complaint among Android fans for years about the iPhone was that it didn’t support Swype-like functionality, which is a highly efficient means of inputting information,” said Palli.

New smartphone apps aim to solve the problem of keyboards causing aching fingers or auto-correct resulting in embarrassing blunders.

The apps replace Qwerty keyboards with alternatives designed to provide better auto-correct and more seamless typing.

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